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Hundo Hunter
10 · LIVE · RAID BOSSES
17 bosses · 0m ago

Active raid bosses

Whatever the publisher has spawning in raid eggs right now. CP ranges show normal-weather and weather-boosted catches; shiny mark means a shiny is currently possible.

Catch CP

CP after defeating the boss is fixed by IV (10/10/10 to 15/15/15). Boosted CP applies in-weather and means a higher-level catch — not a higher chance.

Shiny

Shiny rates in raids are typically ~1 in 20 for legendary bosses, lower for non-legendary. Shiny availability varies by event.

Need counters?

Hop into the Raid counter tool → to pick a boss and get top-tier counters scored by tier.

5-Star
Legendary
2 bosses
SH
✦

Shadow Thundurus (Incarnate)

ElectricFlying✦ Shiny
Normal
1762 – 1911
Boosted
2203 – 2389
BOOSTRainyWindy
XE
✦

Xerneas

Fairy✦ Shiny
Normal
2073 – 2160
Boosted
2591 – 2701
BOOSTCloudy
Mega
Mega Energy + temporary Mega evolution
1 bosses
ME
✦

Mega Victreebel

GrassPoison✦ Shiny
Normal
1318 – 1389
Boosted
1648 – 1736
BOOSTSunnyCloudy
3-Star
Mid-tier — soloable with optimal counters
6 bosses
DO
✦

Dondozo

Water✦ Shiny
Normal
1633 – 1712
Boosted
2041 – 2140
BOOSTRainy
HI
✦

Hisuian Lilligant

GrassFighting✦ Shiny
Normal
1364 – 1435
Boosted
1705 – 1794
BOOSTSunnyCloudy
MI
✦

Miltank

Normal✦ Shiny
Normal
1276 – 1345
Boosted
1595 – 1682
BOOSTPartly cloudy
SH
✦

Shadow Alolan Sandslash

IceSteel✦ Shiny
Normal
1266 – 1390
Boosted
1582 – 1737
BOOSTSnow
SH
✦

Shadow Lampent

GhostFire✦ Shiny
Normal
871 – 976
Boosted
1089 – 1220
BOOSTFogSunny
SH
✦

Shadow Quagsire

WaterGround✦ Shiny
Normal
1025 – 1138
Boosted
1282 – 1423
BOOSTRainySunny
1-Star
Easy soloable — usually evolution candy targets
8 bosses
CO
✦

Combee

BugFlying✦ Shiny
Normal
251 – 282
Boosted
314 – 353
BOOSTRainyWindy
GA
✦

Galarian Farfetch'd

Fighting✦ Shiny
Normal
898 – 956
Boosted
1123 – 1196
BOOSTCloudy
GA
✦

Galarian Zigzagoon

DarkNormal✦ Shiny
Normal
258 – 290
Boosted
323 – 363
BOOSTFogPartly cloudy
HO
✦

Honedge

SteelGhost✦ Shiny
Normal
742 – 794
Boosted
927 – 993
BOOSTSnowFog
SH
✦

Shadow Bagon

Dragon✦ Shiny
Normal
575 – 660
Boosted
719 – 826
BOOSTWindy
SH
✦

Shadow Bellsprout

GrassPoison✦ Shiny
Normal
506 – 590
Boosted
633 – 738
BOOSTSunnyCloudy
SH
✦

Shadow Machop

Fighting✦ Shiny
Normal
638 – 730
Boosted
798 – 913
BOOSTCloudy
SH
✦

Shadow Torchic

Fire✦ Shiny
Normal
541 – 624
Boosted
677 – 781
BOOSTSunny
22 · GUIDE

Active raid calendar in-game

Raids are the engine of the game — top-tier IV catches, rare candy, mega energy, exclusive moves. This page lists every active raid boss across all tiers, refreshed hourly . Use it to plan when to spend Raid Passes and which counters to power up.

Tier strategy

Don't spend Raid Passes on every available boss — pick your tier focus. T5 legendaries are stardust-expensive but carry the meta. Megas drop energy you can't get elsewhere. T3 raids are cheap mass-catches for collection. Build a 6-counter squad against the boss beforespending the pass; see the raid counter tool for per-boss recommendations.

Raid Hour + Raid Day

Raid Hour every Wednesday 18:00 local time concentrates the week's featured T5 across every gym in your area. Raid Days (weekend events, 3-6 hours) bump shiny rates to ~1-in-20 and let you stack 20+ encounters in a session. The calendar on this page flags these windows when scheduled.

Shiny availability

Not every raid boss has shiny released. The list flags shiny status per boss; for the full shiny-availability matrix across all sources see the shiny checklist. Shiny rate in raids is ~1-in-20 — far better than the ~1-in-500 wild rate, so legendary raid hunts are the highest shiny density in the game.

FAQ

How long do raid bosses stay in rotation?

Standard rotation: tier 1 / 3 changes weekly. Tier 5 legendaries: 1-3 weeks per boss. Mega raids: weekly to bi-weekly. Special bosses (Primal, Gigantamax, Shadow Legendary) are short windows — usually 3-7 days. Niantic publishes the schedule via in-game news; We mirror it from the source.

What's the difference between tier 1, 3, 5, and Mega raids?

Tier 1: easy, soloable, common species, low Premier Ball reward. Tier 3: still soloable by strong trainers, mid-rarity species. Tier 5: requires 2-3 players minimum, legendaries only. Mega: requires 3-5 players, drops mega energy + Premier Balls. T6 (Primal, Gigantamax): hardest, 5+ players, rarest rewards.

When is the best time to raid?

Raid Hour (every Wednesday 18:00-19:00 local time) — most gyms across your area run the featured T5 raid for that hour. Community Day Classic raid afternoons. Raid Day weekends — Niantic-orchestrated worldwide events with bumped shiny rates. Mid-week non-Raid-Hour evenings have the fewest competing trainers.

How many Premier Balls do I get for a raid catch?

Base 6 Premier Balls. Add 1-3 for Damage Dealt (Bronze/Silver/Gold). Add 1-3 for Team Bonus (your gym team controls the gym). Add 1-2 for Friend Bonus (raiding with a Best Friend present in the lobby). Optimal: full Gold damage + Team Bonus + Best Friend = 11 balls.

Are remote raids worth doing?

Remote raid passes cost more (1 pass standard, 5 if buying alone). The damage cap means your contribution is ~80% of in-person. Best use: legendary bosses you can't reach in-person (rural areas, specific Shadow Legendary windows). Skip remote for tier 1/3 — your local gym is faster.