Active raid bosses
Whatever the publisher has spawning in raid eggs right now. CP ranges show normal-weather and weather-boosted catches; shiny mark means a shiny is currently possible.
CP after defeating the boss is fixed by IV (10/10/10 to 15/15/15). Boosted CP applies in-weather and means a higher-level catch — not a higher chance.
Shiny rates in raids are typically ~1 in 20 for legendary bosses, lower for non-legendary. Shiny availability varies by event.
Hop into the Raid counter tool → to pick a boss and get top-tier counters scored by tier.
Necrozma
Shadow Dialga
Mega Scizor
Bombirdier
Corvisquire
Hisuian Braviary
Shadow Alolan Marowak
Shadow Gligar
Shadow Hitmonlee
Shadow Beldum
Shadow Golett
Shadow Horsea
Shadow Porygon
Starly
Swablu
Vullaby
Active raid calendar in-game
Raids are the engine of the game — top-tier IV catches, rare candy, mega energy, exclusive moves. This page lists every active raid boss across all tiers, refreshed hourly . Use it to plan when to spend Raid Passes and which counters to power up.
Tier strategy
Don't spend Raid Passes on every available boss — pick your tier focus. T5 legendaries are stardust-expensive but carry the meta. Megas drop energy you can't get elsewhere. T3 raids are cheap mass-catches for collection. Build a 6-counter squad against the boss beforespending the pass; see the raid counter tool for per-boss recommendations.
Raid Hour + Raid Day
Raid Hour every Wednesday 18:00 local time concentrates the week's featured T5 across every gym in your area. Raid Days (weekend events, 3-6 hours) bump shiny rates to ~1-in-20 and let you stack 20+ encounters in a session. The calendar on this page flags these windows when scheduled.
Shiny availability
Not every raid boss has shiny released. The list flags shiny status per boss; for the full shiny-availability matrix across all sources see the shiny checklist. Shiny rate in raids is ~1-in-20 — far better than the ~1-in-500 wild rate, so legendary raid hunts are the highest shiny density in the game.
FAQ
How long do raid bosses stay in rotation?
Standard rotation: tier 1 / 3 changes weekly. Tier 5 legendaries: 1-3 weeks per boss. Mega raids: weekly to bi-weekly. Special bosses (Primal, Gigantamax, Shadow Legendary) are short windows — usually 3-7 days. Niantic publishes the schedule via in-game news; We mirror it from the source.
What's the difference between tier 1, 3, 5, and Mega raids?
Tier 1: easy, soloable, common species, low Premier Ball reward. Tier 3: still soloable by strong trainers, mid-rarity species. Tier 5: requires 2-3 players minimum, legendaries only. Mega: requires 3-5 players, drops mega energy + Premier Balls. T6 (Primal, Gigantamax): hardest, 5+ players, rarest rewards.
When is the best time to raid?
Raid Hour (every Wednesday 18:00-19:00 local time) — most gyms across your area run the featured T5 raid for that hour. Community Day Classic raid afternoons. Raid Day weekends — Niantic-orchestrated worldwide events with bumped shiny rates. Mid-week non-Raid-Hour evenings have the fewest competing trainers.
How many Premier Balls do I get for a raid catch?
Base 6 Premier Balls. Add 1-3 for Damage Dealt (Bronze/Silver/Gold). Add 1-3 for Team Bonus (your gym team controls the gym). Add 1-2 for Friend Bonus (raiding with a Best Friend present in the lobby). Optimal: full Gold damage + Team Bonus + Best Friend = 11 balls.
Are remote raids worth doing?
Remote raid passes cost more (1 pass standard, 5 if buying alone). The damage cap means your contribution is ~80% of in-person. Best use: legendary bosses you can't reach in-person (rural areas, specific Shadow Legendary windows). Skip remote for tier 1/3 — your local gym is faster.