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Hundo Hunter
10 · LIVE · RAID BOSSES
19 bosses · 0m ago

Active raid bosses

Whatever the publisher has spawning in raid eggs right now. CP ranges show normal-weather and weather-boosted catches; shiny mark means a shiny is currently possible.

Catch CP

CP after defeating the boss is fixed by IV (10/10/10 to 15/15/15). Boosted CP applies in-weather and means a higher-level catch — not a higher chance.

Shiny

Shiny rates in raids are typically ~1 in 20 for legendary bosses, lower for non-legendary. Shiny availability varies by event.

Need counters?

Hop into the Raid counter tool → to pick a boss and get top-tier counters scored by tier.

5-Star
Legendary
4 bosses
AZ

Azelf

Psychic✦ Shiny
Normal
1752 – 1834
Boosted
2190 – 2293
BOOSTWindy
ME

Mesprit

Psychic✦ Shiny
Normal
1669 – 1747
Boosted
2086 – 2184
BOOSTWindy
SH

Shadow Giratina (Altered)

GhostDragon✦ Shiny
Normal
1782 – 1931
Boosted
2228 – 2414
BOOSTFogWindy
UX

Uxie

Psychic✦ Shiny
Normal
1370 – 1442
Boosted
1712 – 1803
BOOSTWindy
Mega
Mega Energy + temporary Mega evolution
1 bosses
ME

Mega Blaziken

FireFighting✦ Shiny
Normal
1550 – 1627
Boosted
1938 – 2034
BOOSTSunnyCloudy
3-Star
Mid-tier — soloable with optimal counters
6 bosses
AL

Alolan Marowak

FireGhost✦ Shiny
Normal
988 – 1048
Boosted
1235 – 1311
BOOSTSunnyFog
HI

Hisuian Avalugg

IceRock✦ Shiny
Normal
1892 – 1975
Boosted
2365 – 2469
BOOSTSnowPartly cloudy
SH

Shadow Hitmontop

Fighting✦ Shiny
Normal
1114 – 1232
Boosted
1393 – 1540
BOOSTCloudy
SH

Shadow Lampent

GhostFire✦ Shiny
Normal
871 – 976
Boosted
1089 – 1220
BOOSTFogSunny
SH

Shadow Snorlax

Normal✦ Shiny
Normal
1696 – 1843
Boosted
2120 – 2304
BOOSTPartly cloudy
WY

Wyrdeer

NormalPsychic✦ Shiny
Normal
1486 – 1561
Boosted
1858 – 1952
BOOSTPartly cloudyWindy
1-Star
Easy soloable — usually evolution candy targets
8 bosses
AL

Alolan Sandshrew

IceSteel✦ Shiny
Normal
688 – 739
Boosted
860 – 924
BOOSTSnow
DA

Darumaka

Fire✦ Shiny
Normal
768 – 823
Boosted
961 – 1030
BOOSTSunny
GA

Galarian Darumaka

Ice✦ Shiny
Normal
768 – 823
Boosted
961 – 1030
BOOSTSnow
HI

Hisuian Growlithe

FireRock✦ Shiny
Normal
703 – 755
Boosted
879 – 944
BOOSTSunnyPartly cloudy
SH

Shadow Aipom

Normal✦ Shiny
Normal
678 – 770
Boosted
848 – 963
BOOSTPartly cloudy
SH

Shadow Croagunk

PoisonFighting✦ Shiny
Normal
466 – 544
Boosted
583 – 680
BOOSTCloudy
SH

Shadow Grubbin

Bug✦ Shiny
Normal
483 – 562
Boosted
604 – 703
BOOSTRainy
SH

Shadow Slowpoke

WaterPsychic✦ Shiny
Normal
610 – 700
Boosted
763 – 876
BOOSTRainyWindy
22 · GUIDE

Active raid calendar in-game

Raids are the engine of the game — top-tier IV catches, rare candy, mega energy, exclusive moves. This page lists every active raid boss across all tiers, refreshed hourly . Use it to plan when to spend Raid Passes and which counters to power up.

Tier strategy

Don't spend Raid Passes on every available boss — pick your tier focus. T5 legendaries are stardust-expensive but carry the meta. Megas drop energy you can't get elsewhere. T3 raids are cheap mass-catches for collection. Build a 6-counter squad against the boss beforespending the pass; see the raid counter tool for per-boss recommendations.

Raid Hour + Raid Day

Raid Hour every Wednesday 18:00 local time concentrates the week's featured T5 across every gym in your area. Raid Days (weekend events, 3-6 hours) bump shiny rates to ~1-in-20 and let you stack 20+ encounters in a session. The calendar on this page flags these windows when scheduled.

Shiny availability

Not every raid boss has shiny released. The list flags shiny status per boss; for the full shiny-availability matrix across all sources see the shiny checklist. Shiny rate in raids is ~1-in-20 — far better than the ~1-in-500 wild rate, so legendary raid hunts are the highest shiny density in the game.

FAQ

How long do raid bosses stay in rotation?

Standard rotation: tier 1 / 3 changes weekly. Tier 5 legendaries: 1-3 weeks per boss. Mega raids: weekly to bi-weekly. Special bosses (Primal, Gigantamax, Shadow Legendary) are short windows — usually 3-7 days. Niantic publishes the schedule via in-game news; We mirror it from the source.

What's the difference between tier 1, 3, 5, and Mega raids?

Tier 1: easy, soloable, common species, low Premier Ball reward. Tier 3: still soloable by strong trainers, mid-rarity species. Tier 5: requires 2-3 players minimum, legendaries only. Mega: requires 3-5 players, drops mega energy + Premier Balls. T6 (Primal, Gigantamax): hardest, 5+ players, rarest rewards.

When is the best time to raid?

Raid Hour (every Wednesday 18:00-19:00 local time) — most gyms across your area run the featured T5 raid for that hour. Community Day Classic raid afternoons. Raid Day weekends — Niantic-orchestrated worldwide events with bumped shiny rates. Mid-week non-Raid-Hour evenings have the fewest competing trainers.

How many Premier Balls do I get for a raid catch?

Base 6 Premier Balls. Add 1-3 for Damage Dealt (Bronze/Silver/Gold). Add 1-3 for Team Bonus (your gym team controls the gym). Add 1-2 for Friend Bonus (raiding with a Best Friend present in the lobby). Optimal: full Gold damage + Team Bonus + Best Friend = 11 balls.

Are remote raids worth doing?

Remote raid passes cost more (1 pass standard, 5 if buying alone). The damage cap means your contribution is ~80% of in-person. Best use: legendary bosses you can't reach in-person (rural areas, specific Shadow Legendary windows). Skip remote for tier 1/3 — your local gym is faster.