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Hundo Hunter
10 · LIVE · RAID BOSSES
16 bosses · 0m ago

Active raid bosses

Whatever the publisher has spawning in raid eggs right now. CP ranges show normal-weather and weather-boosted catches; shiny mark means a shiny is currently possible.

Catch CP

CP after defeating the boss is fixed by IV (10/10/10 to 15/15/15). Boosted CP applies in-weather and means a higher-level catch — not a higher chance.

Shiny

Shiny rates in raids are typically ~1 in 20 for legendary bosses, lower for non-legendary. Shiny availability varies by event.

Need counters?

Hop into the Raid counter tool → to pick a boss and get top-tier counters scored by tier.

5-Star
Legendary
2 bosses
NE

Necrozma

Psychic✦ Shiny
Normal
2018 – 2104
Boosted
2522 – 2630
BOOSTWindy
SH

Shadow Dialga

SteelDragon✦ Shiny
Normal
2145 – 2307
Boosted
2682 – 2884
BOOSTSnowWindy
Mega
Mega Energy + temporary Mega evolution
1 bosses
ME

Mega Scizor

BugSteel✦ Shiny
Normal
1636 – 1714
Boosted
2046 – 2143
BOOSTRainySnow
3-Star
Mid-tier — soloable with optimal counters
6 bosses
BO

Bombirdier

FlyingDark✦ Shiny
Normal
1351 – 1421
Boosted
1688 – 1777
BOOSTWindyFog
CO

Corvisquire

Flying✦ Shiny
Normal
727 – 779
Boosted
908 – 974
BOOSTWindy
HI

Hisuian Braviary

PsychicFlying✦ Shiny
Normal
1531 – 1608
Boosted
1914 – 2010
BOOSTWindy
SH

Shadow Alolan Marowak

FireGhost✦ Shiny
Normal
941 – 1048
Boosted
1176 – 1311
BOOSTSunnyFog
SH

Shadow Gligar

GroundFlying✦ Shiny
Normal
952 – 1061
Boosted
1191 – 1326
BOOSTSunnyWindy
SH

Shadow Hitmonlee

Fighting✦ Shiny
Normal
1342 – 1472
Boosted
1677 – 1840
BOOSTCloudy
1-Star
Easy soloable — usually evolution candy targets
7 bosses
SH

Shadow Beldum

SteelPsychic✦ Shiny
Normal
480 – 558
Boosted
600 – 697
BOOSTSnowWindy
SH

Shadow Golett

GroundGhost✦ Shiny
Normal
592 – 679
Boosted
740 – 849
BOOSTSunnyFog
SH

Shadow Horsea

Water✦ Shiny
Normal
522 – 603
Boosted
653 – 754
BOOSTRainy
SH

Shadow Porygon

Normal✦ Shiny
Normal
879 – 982
Boosted
1098 – 1228
BOOSTPartly cloudy
ST

Starly

NormalFlying✦ Shiny
Normal
372 – 410
Boosted
465 – 513
BOOSTPartly cloudyWindy
SW

Swablu

NormalFlying✦ Shiny
Normal
429 – 470
Boosted
537 – 588
BOOSTPartly cloudyWindy
VU

Vullaby

DarkFlying✦ Shiny
Normal
675 – 726
Boosted
844 – 908
BOOSTFogWindy
22 · GUIDE

Active raid calendar in-game

Raids are the engine of the game — top-tier IV catches, rare candy, mega energy, exclusive moves. This page lists every active raid boss across all tiers, refreshed hourly . Use it to plan when to spend Raid Passes and which counters to power up.

Tier strategy

Don't spend Raid Passes on every available boss — pick your tier focus. T5 legendaries are stardust-expensive but carry the meta. Megas drop energy you can't get elsewhere. T3 raids are cheap mass-catches for collection. Build a 6-counter squad against the boss beforespending the pass; see the raid counter tool for per-boss recommendations.

Raid Hour + Raid Day

Raid Hour every Wednesday 18:00 local time concentrates the week's featured T5 across every gym in your area. Raid Days (weekend events, 3-6 hours) bump shiny rates to ~1-in-20 and let you stack 20+ encounters in a session. The calendar on this page flags these windows when scheduled.

Shiny availability

Not every raid boss has shiny released. The list flags shiny status per boss; for the full shiny-availability matrix across all sources see the shiny checklist. Shiny rate in raids is ~1-in-20 — far better than the ~1-in-500 wild rate, so legendary raid hunts are the highest shiny density in the game.

FAQ

How long do raid bosses stay in rotation?

Standard rotation: tier 1 / 3 changes weekly. Tier 5 legendaries: 1-3 weeks per boss. Mega raids: weekly to bi-weekly. Special bosses (Primal, Gigantamax, Shadow Legendary) are short windows — usually 3-7 days. Niantic publishes the schedule via in-game news; We mirror it from the source.

What's the difference between tier 1, 3, 5, and Mega raids?

Tier 1: easy, soloable, common species, low Premier Ball reward. Tier 3: still soloable by strong trainers, mid-rarity species. Tier 5: requires 2-3 players minimum, legendaries only. Mega: requires 3-5 players, drops mega energy + Premier Balls. T6 (Primal, Gigantamax): hardest, 5+ players, rarest rewards.

When is the best time to raid?

Raid Hour (every Wednesday 18:00-19:00 local time) — most gyms across your area run the featured T5 raid for that hour. Community Day Classic raid afternoons. Raid Day weekends — Niantic-orchestrated worldwide events with bumped shiny rates. Mid-week non-Raid-Hour evenings have the fewest competing trainers.

How many Premier Balls do I get for a raid catch?

Base 6 Premier Balls. Add 1-3 for Damage Dealt (Bronze/Silver/Gold). Add 1-3 for Team Bonus (your gym team controls the gym). Add 1-2 for Friend Bonus (raiding with a Best Friend present in the lobby). Optimal: full Gold damage + Team Bonus + Best Friend = 11 balls.

Are remote raids worth doing?

Remote raid passes cost more (1 pass standard, 5 if buying alone). The damage cap means your contribution is ~80% of in-person. Best use: legendary bosses you can't reach in-person (rural areas, specific Shadow Legendary windows). Skip remote for tier 1/3 — your local gym is faster.