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Hundo Hunter
12 · REGISTRY · TEAM GO ROCKET
LIVE · 0m ago

Rocket lineups + grunt decoder

The current Cliff, Sierra, Arlo, and Giovanni teams (rotates roughly monthly) — plus grunt phrase → mons-type decoder so you know what you're walking into before tapping the balloon.

01 · GRUNT PHRASE DECODER

Tap a Rocket balloon and the grunt shouts a phrase before the fight. The phrase tells you the team's type. Search by the quote, the type, or a specific mon you spotted — same live filter as in the app.

SEARCH PHRASES, TYPES, OR MONS

22 grunts catalogued · 18 phrases searchable

02 · BEST FAST-MOVE COUNTERS PER GRUNT TYPE

Grunt fights end fastest with a single high-DPS fast move that wipes the lead before the shield charges. These are community-tested top picks per phrase type. Bring two slots so you cover dual-weakness shadows.

Bug-type grunts
  • Mega Charizard YFire Spin
  • ReshiramFire Fang
  • Shadow MoltresFire Spin

Fire fast-move shreds Bug + Steel + Grass + Ice

Dark-type grunts
  • Mega LucarioCounter
  • ConkeldurrCounter
  • Shadow MachampCounter

Fighting fast-move tears through Dark + Normal + Rock + Ice + Steel

Dragon-type grunts
  • Mega GlalieFrost Breath
  • MamoswinePowder Snow
  • Galarian DarmanitanIce Fang

Ice fast-move = SE on Dragon + Flying + Grass + Ground

Electric-type grunts
  • Mega GarchompMud Shot
  • ExcadrillMud Shot
  • RhyperiorMud Slap

Ground fast-move neutralizes Electric grunts instantly

Fairy-type grunts
  • Shadow MetagrossBullet Punch
  • Mega AggronSmack Down
  • Shadow ScizorBullet Punch

Steel fast-move clears Fairy + Ice + Rock

Fighting-type grunts
  • MewtwoConfusion
  • Mega AlakazamPsycho Cut
  • EspeonConfusion

Psychic fast-move dominates Fighting + Poison

Fire-type grunts
  • Primal KyogreWaterfall
  • Mega SwampertMud Shot
  • Shadow FeraligatrWaterfall

Water fast-move hits Fire + Ground + Rock

Flying-type grunts
  • XurkitreeThunder Shock
  • Shadow RaikouVolt Switch
  • Mega ManectricThunder Fang

Electric fast-move SE on Flying + Water

Ghost-type grunts
  • Shadow TyranitarBite / Snarl
  • Mega HoundoomSnarl
  • Shadow HydreigonBite

Dark fast-move wrecks Ghost + Psychic

Grass-type grunts
  • Mega Charizard YFire Spin
  • Shadow MoltresFire Spin
  • ReshiramFire Fang

Fire fast-move = SE on Grass + Bug + Steel + Ice

Ground-type grunts
  • Mega SceptileBullet Seed
  • KartanaRazor Leaf
  • RoseradeRazor Leaf

Grass fast-move covers Ground + Water + Rock

Ice-type grunts
  • Mega LucarioCounter
  • ConkeldurrCounter
  • Mega Charizard YFire Spin

Fighting OR Fire — both shred Ice

Normal-type grunts
  • Mega LucarioCounter
  • Shadow MachampCounter
  • ConkeldurrCounter

Fighting fast-move SE on Normal

Poison-type grunts
  • MewtwoConfusion
  • Mega AlakazamPsycho Cut
  • Mega GarchompMud Shot

Psychic OR Ground fast-move both work

Psychic-type grunts
  • Shadow TyranitarBite
  • Mega GengarLick / Shadow Claw
  • Shadow HydreigonBite

Dark OR Ghost — both SE on Psychic

Rock-type grunts
  • Mega SwampertMud Shot
  • Mega LucarioCounter
  • KartanaRazor Leaf

Water OR Grass OR Fighting — Rock has many weaknesses

Steel-type grunts
  • Mega Charizard YFire Spin
  • Mega LucarioCounter
  • ReshiramFire Fang

Fire OR Fighting OR Ground all hit Steel SE

Water-type grunts
  • XurkitreeThunder Shock
  • KartanaRazor Leaf
  • Mega SceptileBullet Seed

Electric OR Grass — both SE on Water

03 · BOSS & LEADERS

Giovanni

Team GO Rocket Boss
#1
PE
Persian
Normal
#2
KA
Kangaskhan
Normal
MA
Machamp
Fighting
RH
Rhyperior
GroundRock
#3
LA
Landorus (Incarnate)
GroundFlying

Cliff

Team GO Rocket Leader
#1
SN
Snorlax
Normal
#2
GA
Gardevoir
PsychicFairy
GO
Golurk
GroundGhost
GA
Galarian Weezing
PoisonFairy
#3
TY
Tyranitar
RockDark
CA
Camerupt
FireGround
GA
Gallade
PsychicFighting

Arlo

Team GO Rocket Leader
#1
PI
Pineco
Bug
#2
ST
Steelix
SteelGround
GI
Gigalith
Rock
SL
Slowbro
WaterPsychic
#3
SC
Scizor
BugSteel
AL
Alakazam
Psychic
CH
Charizard
FireFlying

Sierra

Team GO Rocket Leader
#1
DU
Duskull
Ghost
#2
FE
Ferrothorn
GrassSteel
BL
Blastoise
Water
FL
Flygon
GroundDragon
#3
HO
Houndoom
DarkFire
ST
Steelix
SteelGround
MI
Milotic
Water
Premier Ball math

Want extra balls when catching the Shadow mons left behind? Hero + Purifier medals stack — both at Platinum gives +8 Premier Balls per battle. See the medal page →

14 · GUIDE

Team GO Rocket: counters, phrases, leader lineups

Rocket fights have two layers: identifying the matchup before it loads (phrase for grunts, fixed lineup for leaders), then picking counters from your collection that handle the candidate pool. The decoder + lineup tool on this page covers both, with live data pulled from LeekDuck every six hours.

Grunt phrase decoder

Tap the phrase the grunt shouted, see the specialty type, get counter recommendations. Phrases map 1:1 to types — there's no overlap, so a single correct tap fully identifies the matchup. The decoder lists every known phrase (~80 lines as of this season) plus the rotation date.

Leader lineups: per-slot strategy

Each leader fight has three slots. Slot 1 is fixed — Cliff opens Snorlax every time, so you can pre-load a Fighting counter without thinking. Slots 2 and 3 rotate within a pool of usually three options, so your counter has to cover all three. Doubly-SE attackers handle this best — Ground vs Sierra slot 3 covers Tyranitar (Rock/Dark), Camerupt (Fire/Ground), and Gallade (Psychic/Fighting) at varying efficiency.

Giovanni and the Shadow Legendary

Giovanni's slot 3 is the high-stakes encounter — a Shadow Legendary that rotates every couple of months. These are best-in-class raid attackers when caught with good IVs. Stockpile Premier Balls by clearing the leader fight with as many mons surviving as possible.

Related

For non-Rocket raid counter ranking by boss, see raid counters. For the underlying type math, the type chart covers all 18 matchups. The shadow & purified guide covers the keep-or-purify decision after a Rocket catch.

FAQ

How does the Team GO Rocket phrase decoder work?

Every grunt shouts a pre-fight line tied to a specific specialty type. "Coming in hot!" means Fire, "Don't tangle with us!" means Grass, etc. The decoder maps every shouted phrase to the matching type so you can prep counters before the fight loads. The list updates whenever Niantic adds or rotates phrases.

What's the slot structure for Cliff, Sierra, Arlo, and Giovanni?

Each leader has three slots. Slot 1 is fixed (Giovanni's Persian, Cliff's Snorlax, etc.). Slots 2 and 3 rotate through a candidate pool — usually three options each. Slot 3 is the encounter mons you can catch after winning, including Shadow Legendaries for Giovanni.

Are Shadow mons in Rocket fights worth catching?

Yes. Shadow mons get a 1.2× attack multiplier in raids — Shadow Mewtwo, Shadow Salamence, Shadow Tyranitar are top-tier raid attackers. The 0.833× defence trade-off doesn't matter for raid roles. Catch the encounter slot, evaluate IVs, decide whether to purify (clean stats) or keep Shadow (better DPS).

How many Premier Balls do I get after beating a leader?

Base 5, plus 1 for each surviving mons in your final squad. Medal bonuses (Hero / Ultra Hero / Legend) add up to 3 more. So a flawless win with a full Hero badge = 12 Premier Balls. Plan your counters for survivability, not just DPS — burning two mons to clear quickly costs you catches.

When do Rocket lineups rotate?

Roughly every 4-6 weeks. The live page pulls from LeekDuck every six hours so when Niantic swaps Cliff's slot 3 from Tyranitar to Camerupt, the change appears here within hours. The phrase decoder updates with the same cadence.