GO Battle League
Three leagues, rotating cups, and a 24-rank ladder. The right team is league-specific — what dominates Master can't even fight in Great. Use the tier list to pick a build, then grind sets.
The accessible league — turns the meta into a puzzle of low-level high-IV mons. Build the bulkiest 1 500 max-CP team you can.
Open the tier list and filter Attackers — most Great League meta picks come from B/A tiers in PvE rankings (Bulk + spammy charged moves dominate).
Mid-range. Legendaries and Mythicals enter the picture. Bulky 2 500-cap builds dominate — but each at a level just under their max.
Stardust budget gets serious. Most Ultra-League players spend 100 000+ dust per build. Use the power-up planner to budget.
Open class. Highest-CP legendaries dominate. Best Buddy + Lucky + maxed-out builds win — the most expensive league to build for.
Most expensive league to build for. Each L50 + Best Buddy build costs ~750 K dust + 300+ XL Candy.
Cup formats (Jungle, Catch, Element, etc.) rotate weekly with their own rules. Check the events calendar for active cup details.
A set is 5 matches. Cumulative wins matter for rank-up; rating swings per match.
You can play up to 5 free sets each day. 25 battles total.
Premium Battle Pass unlocks an additional 5 sets per day.
You walk 3 km to unlock the next set after the first. Background tracking counts.
| Rank band | How it works |
|---|---|
| Rank 1 → 4 | Win 1 set per rank-up. Easy onboarding. |
| Rank 5 → 14 | Set wins matter; net wins climb the ladder. ~30 sets to clear. |
| Rank 15 → 19 | Win-rate gates. Your battle-rating decides which rank tier you sit in. |
| Rank 20 → 24 | Rating gates above 2 500 → 3 500. Veteran territory. |
| Ace · Rank 21 | Rating ≥ 2 750. First named tier. |
| Veteran · Rank 22 | Rating ≥ 3 000. Top 10 % of active players. |
| Expert · Rank 23 | Rating ≥ 3 500. Top 1 %. |
| Legend · Rank 24 | Rating ≥ 3 000+ in elite Q. Decided per-season. |
Reaching Legend in any season unlocks an avatar pose + counts toward the L50-tier task. Ratings reset each season but rank persists at a floor of Rank 20.
Per set, scaling with rank and rating. End-of-season rewards add a chunk.
Each season has rotating encounter rewards — sometimes regional, sometimes Mythical.
Random drops include Charged + Fast TMs, Rare Candy XL, Stardust, and rare Sinnoh / Unova Stones.
Each rank-up unlocks themed clothing — visual flex for your trainer card.
Switch the mode toggle to PvP and filter by league for the meta picks.
Find moves with high DPT / EPT / DPE — the building blocks of every team.
Plan the second-move and power-up budget before you commit.