Weather boost guide
The 7 in-game weather states each boost specific types. A boosted mons spawns at level 25 instead of 20 (so 50 % more dust on catch), takes +25 % damage from same-type attacks in raids, and is more likely to spawn in the wild. Forecast is checked once per hour using your phone’s location.
☀ Sunny / Clear
☂ Rainy
⛅ Partly cloudy
☁ Cloudy
☴ Windy
❄ Snow
◐ Fog
Same-type moves deal +25 % damage when the attacker’s type matches the active weather. Stacks multiplicatively with STAB and type effectiveness. A boosted Psychic attacker out-DPSes most non-boosted alternatives — even with otherwise lower base stats.
Wild and raid catches in matching weather spawn at level 25 minimum instead of level 20. That’s a higher CP floor + 50 % more catch dust. Boosted catches show a swirly icon next to their CP.
Boosted types are more likely to spawn nearby. Sunny in particular triggers Grass / Fire / Ground waves. Plan shiny hunts around forecast.
Raid bosses caught in boosted weather still have the standard 10 / 10 / 10 IV floor — the boost is to level, not IVs. Boosted raid catches show CP up to 2 100+ vs ~1 750 normal.
- Raid in boosted weather when it lines up with the boss’s type — a Sunny-boosted Mega Fire raid is borderline trivial vs neutral weather. Use /raid counters → to plan.
- Power up boosted catches first — a level-25 catch saves ~25 000 dust to reach L40 vs starting from L20.
- Hatch in matching weather — egg hatches always spawn at level 20 or your trainer level (whichever is higher), but a same-type weather boost during hatch upgrades them to L25.
- The forecast is cached for ~1 hour; quickly closing and reopening the app won’t refresh it. Plan around hour boundaries.
- In-game weather can differ from your real weather. The system uses local atmospheric data through the device API, but the publisher applies its own rules — sometimes ahead of, sometimes behind actual weather.