Functional 100 % IV list
A functional hundo is a mons whose 15/15/14 (or similar) IVs hit the same maximum stat product as a true 15/15/15. For these species, a sub-perfect IV catch can be just as good as a real hundo. Powered by Mygod's research.
Type a species name — the checker tells you whether sub-15 IVs (15/15/14, 15/14/15, 14/15/15) hit the same stat product as a true 15/15/15, and at which level.
↑ start typing to check
Functional hundos save you stardust + storage.
For these species, an 87 % or 93 % IV catch can already be at peak stat product. There is no benefit to powering up a true 15/15/15 over a 15/15/14 — they are statistically identical. Tag them alongside your real hundos in the storage system, save the dust. See the storage system →
- Notable species (★) are high-meta picks where being a functional hundo is especially valuable — top raid attackers, premier PvP, etc.
- Primal Kyogre / Groudon are functionally perfect at L51 only — not L50, L52, L53, or L55.
- Mega Rayquaza is functionally perfect at L53 only — not L50, L51, L52, or L55.
- The list is generated by checking every IV combo for stat-product match against 15/15/15. Updates as new species ship.
Data compiled by Mygod and published as a public gist. Self-check tool: rotomata.mygod.be/fp/. We mirror the list here so trainers can quickly check from a phone without leaving the toolbox.
Tag system + 12 search strings — including a search for functional hundos.
Back-solve every IV combo from CP + HP + dust. See if your catch is a functional hundo.
Total dust + candy from L1 to L40 / L41 / L45 / L50.
Functional hundos: when 100% is wrong
The biggest mistake in-game collection is treating a hundo as universally best. CP caps in PvP invert the meta: a low- attack mons of the same species often outperforms a hundo because it sits closer to the cap with more defence and stamina. This page lists the rank-1 IV combos per species per league so you stop transferring "trash IVs" that are actually elite.
The Great League inversion
At the 1500 CP cap, a 0 / 15 / 15 Azumarill reaches level 50 and has 130 attack × 90 defence × 110 stamina = ~1.29M stat product. A 15 / 15 / 15 Azumarill caps at level 40 with the same defence but lower stat product. The 0-attack wins every mirror match.
Ultra and Master League
Ultra (2500 CP) and Master (no cap) shift the math. Ultra rewards bulk with some attack — mid-IV spreads usually win. Master rewards pure stat product, so true hundos sit at the top because there's no CP cap to optimize around.
Use this list before transferring
Run your low-attack catches through here before transferring them. The badge mentality ("100 % only") costs collectors hundreds of rank-1 PvP-grade mons per year. For deeper IV math see the IV calculator; for trade evaluation see trade evaluator; for the league rules and stat-product details see Battle League guide. To check whether a pre-evolution stays in a Functional Hundo bracket after evolving, use the evolution calculator.
FAQ
What is a functional hundo in-game?
A "functional hundo" is a mons that performs as well as a 15 / 15 / 15 in its primary role despite having lower IVs. In PvP a 0 / 15 / 15 (low attack) is often the rank-1 stat-product winner because the CP cap rewards bulk. In raids a 15-attack / 14-defence / 15-stamina performs within 0.5 % of a hundo. The label captures "optimal for the league" rather than "optimal on paper".
Why is a hundo bad for Great League?
Great League caps mons at 1500 CP. A high-attack mons hits that cap at a lower level, sacrificing defence and stamina. A 0-attack of the same species can reach a higher level (~50 vs ~40), gaining stat-product (defence × stamina × attack) that exceeds the hundo's. The rank-1 IV spread is species-specific and usually involves zero or low attack.
How do I find the rank-1 IVs for a specific league?
Plug the species into a PvP IV calculator that scores all 4,096 IV combos by stat-product at the league's CP cap. The output ranks every combo from #1 (best stat product) to #4096 (worst). Most calculators show the top 5 ranks per league. For raid attackers the calc is simpler — higher attack always wins, so hundo is best.
Should I keep my hundos if they're not functional for any league?
Keep them for the badge — hundos are collection trophies. For practical use, look at their general-attacker tier in raids and Master League. Species with no PvP relevance (Magikarp, Wurmple, etc.) are pure badge mons. Species like Mewtwo and Rayquaza are top-tier in Master + raids, so hundo is gold.
What's the IV spread for a functional hundo in Ultra League?
Ultra League caps at 2500 CP, so the inversion is less aggressive than Great League — mid-attack with high defence + stamina usually wins. A typical Ultra rank-1 IV spread is around 1-3 attack / 14-15 defence / 14-15 stamina. Plug your specific species into a PvP calc to find the exact rank-1 combo.