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Hundo Hunter
← Back to Espeon#0196 · SHADOW
SH
Shadow form

Shadow Espeon

Psychic☠ SHADOW
01 · BATTLE STATS · SHADOW MODIFIED
Attack
313
base 261 · ×1.2
Defense
146
base 175 · ×0.833
Stamina
163
base 163 · ×1.0 ·

Shadow modifiers apply at battle-calc time. Base stats stored on the card are unchanged — only damage dealt and taken shift. Net DPS uplift on offence almost always outweighs the bulk penalty, which is why shadows dominate raid top-6 lists. See the shadow guide for the full multiplier breakdown.

02 · PURIFICATION
IVs+2 each (cap 15)
Levelreset to L25
Moveexclusive Return

Purifying drops the shadow modifier and refunds stardust / candy. Worth it for hundo-track shadows where +2 IVs would cross thresholds (e.g. 13/13/13 → 15/15/15).

03 · SHADOW ENCOUNTER CP · IS IT A HUNDO?
Shadow Raid (L20)
Min
1,666 CP
6 / 6 / 6
Hundo
1,811 CP
15 / 15 / 15 IVs
Shadow Raid weather-boosted (L25)
Min
2,083 CP
6 / 6 / 6
Hundo
2,264 CP
15 / 15 / 15 IVs
Giovanni (L8)
Min
657 CP
6 / 6 / 6
Hundo
714 CP
15 / 15 / 15 IVs
Cliff / Sierra / Arlo (L20)
Min
1,573 CP
0 / 0 / 0 — no floor
Hundo
1,811 CP
15 / 15 / 15 IVs
Rocket grunt (L8)
Min
620 CP
0 / 0 / 0 — no floor
Hundo
714 CP
15 / 15 / 15 IVs

Match the catch screen CP against the cards above to verify a hundo. Shadow Raids and Giovanni have a 6 / 6 / 6 IV floor — lower than the 10 / 10 / 10 of normal raids — so the min CP shown is the realistic floor for those encounters. Grunt and Leader catches have no floor; any IV from 0 to 15 is possible, and only the hundo number tells you for sure. See /shadow for current Team Rocket lineups.

04 · TYPE EFFECTIVENESS

Same typing as base Espeon (Psychic) — shadow doesn't change type matchups. Doubly weak: none. Resists: Fighting, Psychic. Full chart on /dex/196.

05 · RECOMMENDED MOVESETS · AUTO-RANKED

Shadow versions inherit the same move pool as base Espeonbut hit ~20 % harder due to the attack modifier. No curated tier-list pick — auto-ranked from the learnable-move pool:

  • #1Confusion + Futuresight
  • #2Confusion + Shadow BallELITE TM
  • #3Confusion + Psychic
05a · EVOLUTION
EVOLUTION CHAIN
  1. Shadow Eevee
  2. 25 candy Shadow Vaporeon
  3. 25 candy Shadow Jolteon
  4. 25 candy Shadow Flareon
  5. 25 candy Shadow Espeon
  6. 25 candy Shadow Umbreon
  7. 25 candy Shadow Leafeon
  8. 25 candy Shadow Glaceon
  9. 25 candy Shadow Sylveon
06 · FAQ
What is the IV floor for Shadow Espeon?

It depends on the encounter source. Shadow Raids and Giovanni catches have a 6 / 6 / 6 floor. Rocket grunts and leaders (Cliff / Sierra / Arlo) have no floor — IVs roll the full 0–15 range, so the 1-in-4,096 hundo rate is unchanged from a wild catch.

What level does Shadow Espeon catch at?

Defeated grunts release a Level 8 shadow. Cliff / Sierra / Arlo and Shadow Raids both catch at Level 20 (Level 25 with weather boost). Giovanni gives Level 8 normally, Level 13 if the weather boosts the species' primary type.

Is Shadow Espeon worth using over the regular Espeon?

Almost always yes for raid offence. The ×1.2 attack modifier translates to roughly 20 % more DPS, which outweighs the ×0.833 defence penalty in attacker scenarios. Shadows dominate top-6 counter lists for nearly every raid boss. Save normal Espeon for PvP or stamina-dependent roles.

Should I purify my Shadow Espeon?

Purify if the +2-per-IV boost crosses a meaningful threshold (e.g. 13 / 13 / 13 → 15 / 15 / 15 unlocks hundo status, level resets to L25 = same as L25-best-buddy effective). Keep the shadow if it's already 15s and you want raid DPS — purification permanently removes the attack modifier.

Does Shadow Espeon have different type matchups?

No. Shadow keeps the same Psychic-typing as the base species. Weather boosts and weakness charts apply identically. The only mechanical change is the battle-time stat modifier.