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Hundo Hunter
← Back to Dunsparce#0206 · SHADOW
SH
Shadow form

Shadow Dunsparce

Normal☠ SHADOW
01 · BATTLE STATS · SHADOW MODIFIED
Attack
157
base 131 · ×1.2
Defense
107
base 128 · ×0.833
Stamina
225
base 225 · ×1.0 ·

Shadow modifiers apply at battle-calc time. Base stats stored on the card are unchanged — only damage dealt and taken shift. Net DPS uplift on offence almost always outweighs the bulk penalty, which is why shadows dominate raid top-6 lists. See the shadow guide for the full multiplier breakdown.

02 · PURIFICATION
IVs+2 each (cap 15)
Levelreset to L25
Moveexclusive Return

Purifying drops the shadow modifier and refunds stardust / candy. Worth it for hundo-track shadows where +2 IVs would cross thresholds (e.g. 13/13/13 → 15/15/15).

03 · SHADOW ENCOUNTER CP · IS IT A HUNDO?
Shadow Raid (L20)
Min
860 CP
6 / 6 / 6
Hundo
965 CP
15 / 15 / 15 IVs
Shadow Raid weather-boosted (L25)
Min
1,075 CP
6 / 6 / 6
Hundo
1,206 CP
15 / 15 / 15 IVs
Giovanni (L8)
Min
339 CP
6 / 6 / 6
Hundo
380 CP
15 / 15 / 15 IVs
Cliff / Sierra / Arlo (L20)
Min
793 CP
0 / 0 / 0 — no floor
Hundo
965 CP
15 / 15 / 15 IVs
Rocket grunt (L8)
Min
313 CP
0 / 0 / 0 — no floor
Hundo
380 CP
15 / 15 / 15 IVs

Match the catch screen CP against the cards above to verify a hundo. Shadow Raids and Giovanni have a 6 / 6 / 6 IV floor — lower than the 10 / 10 / 10 of normal raids — so the min CP shown is the realistic floor for those encounters. Grunt and Leader catches have no floor; any IV from 0 to 15 is possible, and only the hundo number tells you for sure. See /shadow for current Team Rocket lineups.

04 · TYPE EFFECTIVENESS

Same typing as base Dunsparce (Normal) — shadow doesn't change type matchups. Doubly weak: none. Resists: none. Full chart on /dex/206.

05 · RECOMMENDED MOVESETS · AUTO-RANKED

Shadow versions inherit the same move pool as base Dunsparcebut hit ~20 % harder due to the attack modifier. No curated tier-list pick — auto-ranked from the learnable-move pool:

  • #1Astonish + Drill Run
  • #2Astonish + Rock Slide
  • #3Astonish + Dig
05a · EVOLUTION
EVOLUTION CHAIN
  1. Shadow Dunsparce
  2. 50 candy Shadow Two Dudunsparce
  3. 50 candy Shadow Three Dudunsparce
PREDICT CP AFTER EVOLVING

Enter this mons's current IVs and CP. Level is back-solved from CP automatically — IVs and level carry through evolution unchanged, so CP shifts predictably as base stats change.

IV total: 15 / 15 / 15 = 100.0%

CP is identical for the Shadow form — the ×1.2 attack / ×0.833 defence modifier applies in battle only, never to base stats or CP.

06 · FAQ
What is the IV floor for Shadow Dunsparce?

It depends on the encounter source. Shadow Raids and Giovanni catches have a 6 / 6 / 6 floor. Rocket grunts and leaders (Cliff / Sierra / Arlo) have no floor — IVs roll the full 0–15 range, so the 1-in-4,096 hundo rate is unchanged from a wild catch.

What level does Shadow Dunsparce catch at?

Defeated grunts release a Level 8 shadow. Cliff / Sierra / Arlo and Shadow Raids both catch at Level 20 (Level 25 with weather boost). Giovanni gives Level 8 normally, Level 13 if the weather boosts the species' primary type.

Is Shadow Dunsparce worth using over the regular Dunsparce?

Almost always yes for raid offence. The ×1.2 attack modifier translates to roughly 20 % more DPS, which outweighs the ×0.833 defence penalty in attacker scenarios. Shadows dominate top-6 counter lists for nearly every raid boss. Save normal Dunsparce for PvP or stamina-dependent roles.

Should I purify my Shadow Dunsparce?

Purify if the +2-per-IV boost crosses a meaningful threshold (e.g. 13 / 13 / 13 → 15 / 15 / 15 unlocks hundo status, level resets to L25 = same as L25-best-buddy effective). Keep the shadow if it's already 15s and you want raid DPS — purification permanently removes the attack modifier.

Does Shadow Dunsparce have different type matchups?

No. Shadow keeps the same Normal-typing as the base species. Weather boosts and weakness charts apply identically. The only mechanical change is the battle-time stat modifier.