Hundo Hunter
← Back to Ho-Oh#0250 · SHADOW
Shadow form

Shadow Ho-Oh

FireFlying☠ SHADOW
01 · BATTLE STATS · SHADOW MODIFIED
Attack
287
base 239 · ×1.2
Defense
203
base 244 · ×0.833
Stamina
214
base 214 · ×1.0 ·

Shadow modifiers apply at battle-calc time. Base stats stored on the card are unchanged — only damage dealt and taken shift. Net DPS uplift on offence almost always outweighs the bulk penalty, which is why shadows dominate raid top-6 lists. See the shadow guide for the full multiplier breakdown.

02 · PURIFICATION
IVs+2 each (cap 15)
Levelreset to L25
Moveexclusive Return

Purifying drops the shadow modifier and refunds stardust / candy. Worth it for hundo-track shadows where +2 IVs would cross thresholds (e.g. 13/13/13 → 15/15/15).

03 · SHADOW ENCOUNTER CP · IS IT A HUNDO?
Shadow Raid (L20)
Min
2,050 CP
6 / 6 / 6
Hundo
2,207 CP
15 / 15 / 15 IVs
Shadow Raid weather-boosted (L25)
Min
2,563 CP
6 / 6 / 6
Hundo
2,759 CP
15 / 15 / 15 IVs
Giovanni (L8)
Min
809 CP
6 / 6 / 6
Hundo
870 CP
15 / 15 / 15 IVs
Cliff / Sierra / Arlo (L20)
Min
1,949 CP
0 / 0 / 0 — no floor
Hundo
2,207 CP
15 / 15 / 15 IVs
Rocket grunt (L8)
Min
768 CP
0 / 0 / 0 — no floor
Hundo
870 CP
15 / 15 / 15 IVs

Match the catch screen CP against the cards above to verify a hundo. Shadow Raids and Giovanni have a 6 / 6 / 6 IV floor — lower than the 10 / 10 / 10 of normal raids — so the min CP shown is the realistic floor for those encounters. Grunt and Leader catches have no floor; any IV from 0 to 15 is possible, and only the hundo number tells you for sure. See /shadow for current Team Rocket lineups.

04 · TYPE EFFECTIVENESS

Same typing as base Ho-Oh (Fire / Flying) — shadow doesn't change type matchups. Doubly weak: Rock. Resists: Fire, Fighting, Ground, Steel, Fairy. Full chart on /dex/250.

05 · RECOMMENDED MOVESETS · AUTO-RANKED

Shadow versions inherit the same move pool as base Ho-Ohbut hit ~20 % harder due to the attack modifier. No curated tier-list pick — auto-ranked from the learnable-move pool:

  • #1Incinerate + Brave Bird
  • #2Incinerate + Sacred FireELITE TM
  • #3Incinerate + Fire Blast
06 · FAQ
What is the IV floor for Shadow Ho-Oh?

It depends on the encounter source. Shadow Raids and Giovanni catches have a 6 / 6 / 6 floor. Rocket grunts and leaders (Cliff / Sierra / Arlo) have no floor — IVs roll the full 0–15 range, so the 1-in-4,096 hundo rate is unchanged from a wild catch.

What level does Shadow Ho-Oh catch at?

Defeated grunts release a Level 8 shadow. Cliff / Sierra / Arlo and Shadow Raids both catch at Level 20 (Level 25 with weather boost). Giovanni gives Level 8 normally, Level 13 if the weather boosts the species' primary type.

Is Shadow Ho-Oh worth using over the regular Ho-Oh?

Almost always yes for raid offence. The ×1.2 attack modifier translates to roughly 20 % more DPS, which outweighs the ×0.833 defence penalty in attacker scenarios. Shadows dominate top-6 counter lists for nearly every raid boss. Save normal Ho-Oh for PvP or stamina-dependent roles.

Should I purify my Shadow Ho-Oh?

Purify if the +2-per-IV boost crosses a meaningful threshold (e.g. 13 / 13 / 13 → 15 / 15 / 15 unlocks hundo status, level resets to L25 = same as L25-best-buddy effective). Keep the shadow if it's already 15s and you want raid DPS — purification permanently removes the attack modifier.

Does Shadow Ho-Oh have different type matchups?

No. Shadow keeps the same Fire / Flying-typing as the base species. Weather boosts and weakness charts apply identically. The only mechanical change is the battle-time stat modifier.