Mega Falinks Super Mega Raid Day
First-ever Super Mega Raid Day on Saturday, May 23 (2-5 PM local). Mega Falinks debuts as a Super Mega Raid boss with an increased chance of a Shiny. 8-trainer minimum, shield mechanics, ticket worth-it analysis below.
Super Mega Raids are not regular Mega Raids. The boss spawns with a shield phase partway through the fight, and each shield requires a Mega-evolved Pokémon's charged attack to break. One shield-break per trainer per raid — Mega Falinks is expected to spawn ~8 shields, so the raid has a hard floor of 8 trainers with active Megas.
- · Eligible gyms only. Super Mega Raids spawn on a subset of gyms — check the official web-based gym map before driving anywhere.
- · Primal forms don't count. Primal Groudon and Primal Kyogre look like Megas but cannot break shields. Common mistake.
- · Remote requires 200 Link Charges + a Remote Raid Pass each. The Remote Raid limit is raised to 20 in the May 22-23 window.
- · 15,000 XP per Super Mega Raid. Stack with Lucky Egg for 30 K, or Origin Dialga's Roar of Time adventure effect for an extended Lucky Egg window.
Falinks is a pure Fighting-type. All three super-effective types (Flying, Psychic, Fairy) hit for 1.60× damage. No double weakness, so it's about stacking the highest tier-rank attackers in any of the three.
- Mega RayquazaS · Flying
- Mega AlakazamS · Psychic
- Mega GardevoirS · Fairy
- Mega GalladeS · Psychic
- Mega LatiosS · Psychic
- Mega SalamenceS · Flying
- Shadow SalamenceS · Flying
- RayquazaA+ · Flying
- Enamorus (Incarnate)A+ · Fairy
- Shadow ToucannonA · Flying
Pair every charged-attack with a Mega-evolved Pokémon active — you need at least one shield-break per trainer regardless of DPS optimization.
| Encounter | Level | Min CP (10/10/10) | Hundo CP (15/15/15) |
|---|---|---|---|
| Standard raid catch | L20 | 1,289 | 1,347 |
| Weather-boosted (cloudy) | L25 | 1,611 | 1,683 |
If your catch CP matches the hundo column exactly, you got a perfect 15/15/15 IV. Anything else means at least one IV is below 15 — verify with the appraisal bars (red = 15, partial fill in thirds = 10/12/14).
The Super Mega Raid Day ticket grants:
- · Free Raid Pass cap raised to 14 for the day (vs 6 without the ticket)
- · Increased Rare Candy XL drop rate from Super Mega Raids
- · +5,000 XP + 5,000 Stardust per Super Mega Raid completed
- · Ultra Ticket Box: same ticket + 1 complimentary Premium Battle Pass
Break-even is roughly 6 Super Mega Raids: 6 × 5,000 stardust = 30,000 stardust alone exceeds the average value you'd get from spending $4.99 on a stardust pack. Stack in the XP and rare candy XL on top and ticket holders ahead of non-ticket holders after raid 6. Skip if you're doing 1-2 raids, buy if you're grinding the full window.
Until May 24. Poison is doubly SE (2.56×).
Until May 27. Ice + Steel + Fairy attackers.
Fire / Fighting / Ground hits hardest.
Until June 3. Dark / Bug / Ghost.
Remote raid limit is bumped to 20 in the May 22-23 window — a good time to clear all of these in one push if you have the passes.
▸When is the Mega Falinks Super Mega Raid Day?
Saturday, May 23, 2026 from 2:00 PM to 5:00 PM local time. Mega Falinks will appear as a Super Mega Raid boss on eligible gyms during this 3-hour window. The remote raid limit is increased to 20 from May 22, 5:00 PM PDT through May 23, 8:00 PM PDT, so you can also clear other active raids during the bonus window.
▸What are Mega Falinks weaknesses?
Falinks is a pure Fighting-type, so Mega Falinks is weak to Flying, Psychic, and Fairy attacks (all 1.60× damage). It is not doubly weak to any type. Top damage stacks come from Mega Rayquaza, Mega Alakazam, and Mega Gardevoir, with budget options like Staraptor and Braviary filling in for F2P trainers.
▸What is Mega Falinks's hundo catch CP?
After winning the raid, you catch a regular (non-mega) Falinks. The hundo (perfect 15/15/15 IV) catch CP for Falinks is 1,347 at L20 standard raid catch and 1,683 at L25 weather-boosted (cloudy weather). Any other CP value means at least one IV is below 15 — check the appraisal bars to verify exact stats.
▸Is Mega Falinks worth raiding for combat?
Mega Falinks is a competitive Fighting-type Mega — useful as a candy/XP/stardust booster for any fighting-type catches, and a respectable raid attacker in its own right. The strongest reason to raid is the first-time mega evolution: once you mega-evolve Falinks, you can walk it as buddy to passively earn future mega energy. Plan for one or two raids to unlock first-time mega energy, then farm buddy walks afterward.
▸How many raid passes do I get during the event?
Without the ticket, up to 6 free Raid Passes from spinning Gym Photo Discs during the event window, plus any premium passes you have stockpiled. The $4.99 ticket raises that free-pass cap to 14 for the day. The Remote Raid Pass limit is also raised to 20 from May 22 (5 PM PDT) through May 23 (8 PM PDT).
▸Is the $5 Super Mega Raid Day ticket worth it?
The $4.99 ticket raises your free Raid Pass cap to 14 for the day (vs 6 without it), adds an increased Rare Candy XL drop rate from Super Mega Raids, and grants a flat +5,000 XP + 5,000 Stardust per Super Mega Raid completed. For trainers doing 6+ raids in the window, the XP + Stardust alone returns more than the ticket cost. Skip the ticket if you're only doing 1-2 raids; buy it if you're grinding the full window. The Ultra Ticket Box bundles the same ticket plus one complimentary Premium Battle Pass.
▸Can I solo Mega Falinks?
No. Super Mega Raids have a hard shield-break minimum: each raid boss spawns ~8 shields partway through the fight, and each shield requires one Mega-evolved Pokémon to break via charged attack. One trainer can only break one shield per raid. So Mega Falinks needs at least 8 trainers with active Mega-evolved Pokémon to clear, regardless of damage output.
▸Do Primal Groudon and Primal Kyogre count as Megas for shield-breaking?
No. Despite the visual similarity, Primal forms cannot break Super Mega Raid shields. Only true Mega-evolved Pokémon work. Bringing Primal Groudon expecting it to break shields is a common mistake that can lose your group the raid. Verify everyone in the lobby has an active Mega before launching.