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Hundo Hunter
W · WEAKNESS · ELECTRIC

Electric-type weakness

Electric-type defenders take ×1.6 from Ground — those are the moves you bring when a Electric raid boss or Electric-type gym defender is in front of you. Below is the full chart of what hits Electric hard, what resists Electric, the inverse (where Electric attacks shine and where they fall flat), dual-type matchups for the most common Electric-pair defenders in the game, and the top 5 attackers per super-effective type pulled from the live tier list.

Electric defender — weak to
Ground ×1.6
Electric defender — resists
Electric ×0.625Flying ×0.625Steel ×0.625

Single-type Electric defenders take ×1.6 from any move of the listed weak-to types. Dual-type Electric defenders stack multiplicatively — a second weakness from their partner type can push the multiplier all the way to ×2.56. Resisted attacks deal only ×0.625, and doubly resisted attacks (a stack of two ×0.625) drop damage to roughly ×0.39 — never bring those into a Electric fight.

Electric attacks — super-effective against

Use Electric attackers when the boss in front of you is one of the listed types. Stack STAB (×1.2) on top by picking a Electric-type mons that knows a Electric fast and Electric charged move. The combined multiplier is ×1.92 before weather.

Electric attacks — resisted by
Electric ×0.625Grass ×0.625Dragon ×0.625Ground ×0.39

Avoid Electric attackers when the defender is one of the listed types. Resisted damage cuts your DPS by 37.5%; doubly-resisted damage cuts it by 61%. In raids this is the difference between a 3-account clear and a relobby.

Common dual-type Electric matchups

Most Electric-type bosses in the game are dual-type. Combined effectiveness multiplies through both types, so a Electric/X defender may be ×2.56 weak to a single attacker type, or fully neutral if the partner type cancels the Electric weakness. Pick the attacker type that maxes the multiplier.

Dual-typeExamplesTop weaknessMult
Electric / FlyingZapdos, ThundurusIce×1.60
Electric / SteelMagnezoneGround×2.56
Electric / WaterLanturnGrass×1.60
Electric / FireRotom HeatGround×2.56
Electric / GhostRotom (Frost/Wash/Mow/Fan)Ground×1.60
Top Electric counters by attacker type
Electric in PvP — league relevance

Leagues: Master, anti-flier niches.

Xurkitree / Mega Manectric / Zekrom for raids; Magnezone for GBL anti-Steel/Flying.

Knowing the Electric weakness chart matters as much in PvP as in raids — a Electric lead into one of the listed weak-to types loses the matchup before shields even come into play. Always check the dual-typing of the opposing lead: a single Electric mons is harder to counter than a Electric/Y where Y stacks a second weakness.

FAQ
What is Electric-type weak to in the game?

Electric-type defenders take ×1.6 damage from Ground attacks. Bring an attacker of one of those types to break a Electric raid boss or gym defender fastest.

What resists Electric-type attacks?

Electric attacks are resisted by Electric, Grass, Dragon (×0.625 damage), and doubly resisted by Ground (×0.39 damage). Avoid sending Electric attackers into those defenders.

What is super-effective against Electric?

Electric attacks deal ×1.6 to Water, Flying. Use Electric attackers to clear those defenders quickly in raids.

Which Electric-type mons are best in PvP?

Xurkitree / Mega Manectric / Zekrom for raids; Magnezone for GBL anti-Steel/Flying. League fit: Master, anti-flier niches.

How do dual-type Electric defenders compute damage?

The matrix is multiplicative. If a Electric/Y dual-type has two weaknesses to the attacking type (one from Electric, one from Y), the multiplier stacks to ×2.56 — the maximum without STAB / weather.

Full 18-type matrix

The complete attacker-vs-defender chart for every type pairing in the game.

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Electric counters by type

Top S-tier and A-tier attackers grouped by attacker type — full picker for Electric bosses.

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Per-boss raid picker

Pick an actual current raid boss and get counter recommendations scored by tier × type effectiveness.

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