Normal-type weakness
Normal-type defenders take ×1.6 from Fighting — those are the moves you bring when a Normal raid boss or Normal-type gym defender is in front of you. Below is the full chart of what hits Normal hard, what resists Normal, the inverse (where Normal attacks shine and where they fall flat), dual-type matchups for the most common Normal-pair defenders in the game, and the top 5 attackers per super-effective type pulled from the live tier list.
Single-type Normal defenders take ×1.6 from any move of the listed weak-to types. Dual-type Normal defenders stack multiplicatively — a second weakness from their partner type can push the multiplier all the way to ×2.56. Resisted attacks deal only ×0.625, and doubly resisted attacks (a stack of two ×0.625) drop damage to roughly ×0.39 — never bring those into a Normal fight.
Normal is not super-effective against any defending type — the only stat boost comes from STAB (×1.2) when the attacker shares the Normal type.
Use Normal attackers when the boss in front of you is one of the listed types. Stack STAB (×1.2) on top by picking a Normal-type mons that knows a Normal fast and Normal charged move. The combined multiplier is ×1.92 before weather.
Avoid Normal attackers when the defender is one of the listed types. Resisted damage cuts your DPS by 37.5%; doubly-resisted damage cuts it by 61%. In raids this is the difference between a 3-account clear and a relobby.
Most Normal-type bosses in the game are dual-type. Combined effectiveness multiplies through both types, so a Normal/X defender may be ×2.56 weak to a single attacker type, or fully neutral if the partner type cancels the Normal weakness. Pick the attacker type that maxes the multiplier.
| Dual-type | Examples | Top weakness | Mult |
|---|---|---|---|
| Normal / Flying | Staraptor, Pidgeot | Electric | ×1.60 |
| Normal / Fairy | Clefable, Wigglytuff | Poison | ×1.60 |
| Normal / Ground | Diggersby | Water | ×1.60 |
| Normal / Psychic | Girafarig | Bug | ×1.60 |
Leagues: Great / Ultra.
Lickitung-XL, Diggersby, Greedent, Ursaring use Normal as bulk + Body Slam spam.
Knowing the Normal weakness chart matters as much in PvP as in raids — a Normal lead into one of the listed weak-to types loses the matchup before shields even come into play. Always check the dual-typing of the opposing lead: a single Normal mons is harder to counter than a Normal/Y where Y stacks a second weakness.
›What is Normal-type weak to in the game?
Normal-type defenders take ×1.6 damage from Fighting attacks. Bring an attacker of one of those types to break a Normal raid boss or gym defender fastest.
›What resists Normal-type attacks?
Normal attacks are resisted by Rock, Steel (×0.625 damage), and doubly resisted by Ghost (×0.39 damage). Avoid sending Normal attackers into those defenders.
›What is super-effective against Normal?
Normal attacks deal ×1.6 to no types. Use Normal attackers to clear those defenders quickly in raids.
›Which Normal-type mons are best in PvP?
Lickitung-XL, Diggersby, Greedent, Ursaring use Normal as bulk + Body Slam spam. League fit: Great / Ultra.
›How do dual-type Normal defenders compute damage?
The matrix is multiplicative. If a Normal/Y dual-type has two weaknesses to the attacking type (one from Normal, one from Y), the multiplier stacks to ×2.56 — the maximum without STAB / weather.
The complete attacker-vs-defender chart for every type pairing in the game.
Top S-tier and A-tier attackers grouped by attacker type — full picker for Normal bosses.
Pick an actual current raid boss and get counter recommendations scored by tier × type effectiveness.