Skip to main content
Hundo Hunter
TB · MAX BATTLES · TEAM BUILDING
3 ROLES

Max Battle team building

Max Battles are 4-trainer lobbies × 3 mons each. The optimal subgroup runs 2 attackers + 1 defender + 1 healer — your DPS leads carry the Max Phase while support keeps everyone alive between phases. Pick the right defender for the boss's typing and bring Blissey for healing. Everything else flows from there.

ROLE 01

Attacker

Comes out during the Max Phase to dish damage with Max Moves. High Attack stat + super-effective typing + a levelled Max Move. Gigantamax forms preferred — G-Max moves carry stronger secondary effects.

HIGH ATK

ROLE 02

Defender

Stays in outside the Max Phase, soaking boss hits and generating Max-meter energy with a short (0.5s) fast move. High HP + Defense + resists the boss's primary attack type.

HIGH HP+DEF

ROLE 03

Healer

Uses Max Spirit during the Max Phase to heal the team. Heals as a % of teammates' max HP — so the healer's own HP pool determines how much it can restore. Blissey is the undisputed pick.

MAX HP POOL

01 · SUBGROUP COMPOSITION

A 4-trainer party covers all three roles — the most common balance for a hard Max Battle is:

Trainer 1

Attacker

Trainer 2

Attacker

Trainer 3

Defender

Trainer 4

Healer

For lower-tier raids (1★ / 3★) you can skip the healer slot and run three attackers + one defender — the boss won't hit hard enough to require sustain.

02 · TOP DEFENDERS · TANK ROLE

Defenders sit out of the Max Phase and absorb the boss's regular moves. The best picks resist multiple types AND have access to a 0.5-second fast move (Counter, Quick Attack, Thunder Shock, Tackle) so they fill the Max meter quickly. Type-resist matters — Crowned Shield Zamazenta resists 10 types but is weak to Fire / Ground / Fighting, so don't lead with it into a Heatran-class boss.

FightingSteel

The premier Max Battle defender — Fighting/Steel typing resists 10 types (more than any other defender), and the Crowned Shield form has the highest defense stat in the format. Pairs with Counter for fast Max-meter generation.

FAST Counter

WaterIce

Massive HP pool doubles as a fallback healer (Max Spirit) when the dedicated Blissey faints. G-Max Resonance sets Aurora Veil — halves incoming team damage for 5 turns. Bring against Fire / Ground / Dragon bosses.

FAST Ice Shard

Steel

Pure Steel typing resists 11 types — strongest passive defense in the format. Pair with Thunder Shock (short fast move) to flood the Max meter. The G-Max boost to HP makes it survive even Fighting / Fire / Ground hits.

FAST Thunder Shock

FairySteel

Same Fairy/Steel double-typing as the Crowned Shield form (resists 11 types) but with a higher Attack stat — doubles as an emergency Max attacker once it Dynamaxes. Best universal defender if you only have one slot.

FAST Quick Attack

Steel

Tanky Steel-type alternative when you don't have Crowned Zamazenta or G-Max Melmetal yet. Easier to grind to Lv 40 than legendaries — Cufant evolves into it.

FAST Tackle

Grass

Bulky Grass-type defender. Best against Water / Ground / Electric / Rock bosses. G-Max Drum Solo ignores opponent stat changes — punches through buffed bosses when it Dynamaxes.

FAST Counter

DarkFairy

Dark/Fairy resists 5 types and is immune to Dragon and Psychic damage. Niche but unbeatable against Psychic / Dragon / Ghost bosses (e.g. G-Max Hatterene).

FAST Sucker Punch

Normal

Universal "panic-button" defender. Highest raw HP in the game and immune to Ghost-type damage. Easier to power up than the legendary Crowned forms. Doubles as a secondary healer in a pinch.

FAST Zen Headbutt

03 · TOP HEALERS · MAX SPIRIT ROLE

Healers cast Max Spirit during the Max Phase — heals are calculated as a percentage of teammates' max HP, so the healer's own HP pool determines effective output. Blissey is the only "must-have" on this list; the rest are fallback options when Blissey isn't available.

Normal

The #1 healer in Max Battles. Maxes out at 496 base stamina (the highest in the game) — Max Spirit casts can full-heal a team from near-faint in 2-3 uses. Easy to find via raid-day rotations and chains from Happiny Egg hatches.

FAST Pound

Water

Second-best healer behind Blissey — 347 base stamina. Water typing makes it a passable defender against Fire / Ground bosses too, doubling its utility on those teams.

FAST Water Gun

Normal

High HP (330 base) + universally available — most trainers have Snorlax candy stockpiled. Works as both a healer and a Normal-type damage soak.

FAST Lick

WaterIce

Decent third-string healer (270 base stamina). The Gigantamax version is a much stronger defender — use base Lapras only when you need the Max Spirit healing and have nothing else.

FAST Frost Breath

04 · MAX MOVE MECHANICS
Max Guard
Blocks damage taken during the next round. Best on the defender to soak a boss's heavy Max Move.
Max Spirit
Heals the trainer's own party + allies for a % of their max HP. Cast on the healer.
Unlock cost
Both supports require 400 Max Particles + 50 candy of the species. Can be upgraded to Lv 3 for stronger effects.
Max Phase trigger
Max meter fills from fast-move hits while defenders tank. Once full, your whole party can Dynamax and use Max Moves for 3 turns.

Got your support team. Now pick a boss to counter: