Tier list methodology
How Hundo Hunter assigns S / A+ / A / B / C tiers to attackers.
Tier assignments combine raw DPS rankings (PokeBattler simulation output), bulk rankings (HP × Defense product), and meta-relevance across the active raid roster. Re-evaluated quarterly.
Tier boundaries are not arbitrary — each one corresponds to a meaningful gap in raid output. We compute the DPS-percentile distribution across all released mons + their top movesets, then look for natural breaks in the distribution.
Each break (~85th, 75th, 60th, 40th percentiles in raw DPS, adjusted for bulk and meta-relevance) becomes a tier boundary.
| Tier | DPS percentile | Bulk floor | Typical examples |
|---|---|---|---|
| S | 95th+ | Med+ | Mega Mewtwo Y, Primal Kyogre, Mega Rayquaza |
| A+ | 85-95th | Med+ | Mewtwo, Reshiram, Shadow Tyranitar |
| A | 70-85th | Med | Garchomp, Salamence, Metagross |
| B | 50-70th | Any | Dragonite, Conkeldurr, Roserade |
| C | 30-50th | Any | Niche / event-themed picks worth bringing |
Some mons are deliberately omitted from the tier list — they're either:
- ▸Below the C-tier threshold (their best moveset DPS is in the bottom 70% of all attackers — not worth grinding).
- ▸Not yet released in Pokémon GO (would mislead).
- ▸PvP-only specialists that don't have a meaningful raid role.
- ▸Costume / event-form variants that share stats with the base form.
How Hundo Hunter solves the CP formula backward to find IVs.
How Hundo Hunter ranks the top 12 counters for every raid boss.
How Hundo Hunter curates the top-12 picks per league.
How Hundo Hunter computes the hundo and floor CP for every raid catch.