Hundo Hunter
03 · COUNTERS · MEGA RAID
ELECTRIC

Mega Manectric counters

Top S / A+ attackers ranked by type effectiveness × tier for the Electric Mega raid Mega Manectric. Source: Pokebattler, GamePress, dotgg, dittobase, reconciled toward consensus.

Boss #310
Mega Manectric
Electric
ATK
286
DEF
179
STA
172
Mega energy: 100 first time, 20 repeat
FULL DEX ENTRY →
WEAKNESS PROFILE

What hurts Mega Manectric

Ground×1.60

Mega Manectric is single-type (Electric), which means Ground attackers do 1.60× damage — top of the weakness list. Mix with other effective types if you don't have enough Ground attackers powered up.

RAID CATCH CP · IS IT A HUNDO?

Mega Manectric raid catch CP range

After winning the raid, the catch screen shows a CP. Compare against the table below — if it matches the hundo column, you got a 15 / 15 / 15.

Standard raid (L20)
Min
1,959CP
10 / 10 / 10 IVs
Hundo
2,046CP
15 / 15 / 15 IVs
Weather-boosted (L25)
Min
2,449CP
10 / 10 / 10 IVs
Hundo
2,557CP
15 / 15 / 15 IVs
TOP COUNTERS · POWERED BY TIER × EFFECTIVENESS

Best Mega Manectric counters

Each entry scored as tier rank × damage multiplier. S-tier attacker hitting for 2.56× outranks an A+ hitting for 1.6×. Best-moveset shown where the tier-list source includes it.

  1. #1SGround×1.60
  2. #2SGround×1.60
  3. #3SGround×1.60
  4. #4AGround×1.60
  5. #5AGround×1.60
  6. #6AGround×1.60
  7. #7AGround×1.60
  8. #8BGround×1.60
  9. #9BGround×1.60
  10. #10BGround×1.60
STRATEGY · ELECTRIC

How to beat Mega Manectric in Pokémon GO

Mega Manectric is a single-type Electric Mega raid in Pokémon GO. The fight requires Mega energy to enter and rewards extra candy across the family on success. Lead with super-effective attackers — Pokémon GO multiplies damage by 1.6× for single SE, 2.56× for doubly SE. Bring six top counters plus three backups for the revive cycle.

Lobby size

Mega Manectric raids are difficult to solo at level 50 — most trainers join a 3-5 player lobby. Pair with one strong counter type to clear in ~120 seconds and maximise Premier Ball rewards.

Power-up priority

Build at least six of the top three counters to level 35+ before attempting solo or duo lobbies. Pair charged-move unlocks where the listed best-moveset includes a second charge. For raid builds beyond this boss, see the tier list for general attacker rankings, or the raid counter tool to plug in any boss interactively.

FAQ

What is Mega Manectric weak to in Pokémon GO?

Mega Manectric is weak to: Ground (1.60×). Stack attackers from these types for fastest time-to-win.

Can Mega Manectric be soloed?

Mega Manectric raids are difficult to solo at level 50 — most trainers join a 3-5 player lobby. Pair with one strong counter type to clear in ~120 seconds and maximise Premier Ball rewards.

What are the best Mega Manectric counters?

The top six counters change with the meta, but anything S or A+ tier in a Electric-effective attacker type wins. As of the current tier list, the top six are listed on this page sorted by tier × type-effectiveness multiplier.

Is Mega Manectric shiny available?

Shiny availability rotates per raid release. Check the live raid calendar on /raids for the current shiny flag on Mega Manectric; the universal raid shiny rate is roughly 1 in 20 when available.

03 · GUIDE

How to pick raid counters in Pokémon GO

Raid efficiency comes from one number — damage-per-second multiplied by survivability. Both depend on type matchup, moveset, and stat product (CP × HP). This tool ranks every candidate in your meta against the boss, surfaces the top six, and explains why a counter scores high so you can decide which one to power up next.

The PoGO damage multipliers

Super-effective: 1.6×. Doubly super-effective: 2.56×. Resisted: 0.625×. Doubly resisted: 0.39×. Weather-boost: another 1.2×. Stack these and a doubly-SE weather-boosted attacker hits for ~3× a neutral attacker. That gap is why typing dominates raw IV.

From counter to squad

Pick the top six by score, confirm each has the right charged-move unlock, and verify level (40+ ideal; level 50 for Master League carry-overs). Build a backup squad of three more in the same type for re-entries — most T5 raids take two squads minimum, plus the revive cycle. The in-app screen pulls these from your real collection so you see exactly which six to bring.

Related tools

For type-by-type effectiveness reference, see the type chart. For ranking mons you should target outside of raids, the tier list shows the meta attackers by type. For Rocket-specific counter plans, the Team GO Rocket page covers grunt phrases plus Giovanni / Cliff / Arlo / Sierra slots.

FAQ

How are raid counters ranked in this tool?

Each candidate gets a composite score: meta-tier (S / A+ / A …) × type effectiveness against the boss × movepool quality. A Shadow Mamoswine with Powder Snow + Avalanche scores higher against a Dragon boss than a regular Garchomp with sub-optimal moves. The S / A+ / A bucket comes from cross-referenced community tier lists (Pokebattler, GamePress, TheSilphRoad).

What's the difference between 1.6× and 2.56× damage?

Pokémon GO uses 1.6× for single super-effective and 1.6 × 1.6 = 2.56× for doubly super-effective (when both of the target's types are weak to your attack). Resisted is 0.625×, doubly resisted 0.39×. Doubly super-effective counters are nearly always the right pick for time-to-win.

How many counters do I need to solo a tier 5 raid?

Standard rule: six top-tier counters at level 35+ with matching movesets, plus a backup squad of three more in the same tier. Weather boost extends the soft cap. For mega bosses (T6) and Primal raids, you need ~9 high-IV counters or a coordinated 2-3 player team. Use the in-app raid-counter screen to pull your actual collection rather than a generic list.

Why do my hundos still take longer than the timer suggests?

Tier and movepool matter more than IVs. A 14-attack with the recommended fast + charged move pair (Shadow Bonus / Mega-boost) outperforms a hundo with sub-optimal moves. Build the recommended moveset on each top counter before stocking up on hundos.

Does weather change which counters work?

Yes — boosted-type attacks get a 1.2× damage multiplier AND the attacker is treated as 5 levels higher (CP up ~10 %, HP up ~5 %). Cloudy + a Fighting attacker against a Normal boss is the textbook example. The counter ranking shifts accordingly. Check the in-game weather forecast before locking in your squad.

RELATED TOOLS

Keep going