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Hundo Hunter
03 · COUNTERS · SHADOW RAID
ROCK · DARK

Shadow Tyranitar counters

Top S / A+ attackers ranked by type effectiveness × tier for the Rock / Dark Shadow raid boss Shadow Tyranitar. Source: Pokebattler, GamePress, dotgg, dittobase, reconciled toward consensus.

Boss #248
Shadow Tyranitar
RockDark
ATK
251
DEF
207
STA
225
Max CP: 4,387
FULL DEX ENTRY →
WEAKNESS PROFILE

What hurts Shadow Tyranitar

Fighting×2.56Water×1.60Grass×1.60Ground×1.60Bug×1.60

Shadow Tyranitar is dual-type (Rock / Dark), which means Fighting attackers do 2.56× damage — a doubly super-effective hit. Stack Fighting-type DPS for the fastest possible time-to-win.

RAID CATCH CP · IS IT A HUNDO?

Shadow Tyranitar raid catch CP range

After winning the raid, the catch screen shows a CP. Compare against the table below — if it matches the hundo column, you got a 15 / 15 / 15.

Standard raid (L20)
Min
2,034CP
6 / 6 / 6 IVs
Hundo
2,191CP
15 / 15 / 15 IVs
Weather-boosted (L25)
Min
2,543CP
6 / 6 / 6 IVs
Hundo
2,739CP
15 / 15 / 15 IVs
TOP COUNTERS · POWERED BY TIER × EFFECTIVENESS

Best Shadow Tyranitar counters

Each entry scored as tier rank × damage multiplier. S-tier attacker hitting for 2.56× outranks an A+ hitting for 1.6×. Best-moveset shown where the tier-list source includes it.

  1. #1SFighting×2.56
  2. #2SFighting×2.56
  3. #3SFighting×2.56
  4. #4SWater×1.60
  5. #5SWater×1.60
  6. #6SWater×1.60
  7. #7SWater×1.60
  8. #8SGrass×1.60
  9. #9SGrass×1.60
  10. #10SGrass×1.60
  11. #11SGround×1.60
  12. #12SGround×1.60
STRATEGY · ROCK / DARK

How to beat Shadow Tyranitar in-game

Shadow Tyranitar is a dual-type Rock / Dark Shadow raid boss in-game. The fight takes 180 seconds; the boss enrages partway through and you can use Purified Gems to weaken it. Premier Balls drop on win, and the catch is a Shadow form knowing Frustration. Lead with super-effective attackers — the game multiplies damage by 1.6× for single SE, 2.56× for doubly SE. Bring six top counters plus three backups for the revive cycle.

Lobby size

Shadow Tyranitar sits in the tier-3 raid range. Solo-able by a well-prepared trainer with level-40+ top counters; otherwise two players is more than enough.

Power-up priority

Build at least six of the top three counters to level 35+ before attempting solo or duo lobbies. Pair charged-move unlocks where the listed best-moveset includes a second charge. For raid builds beyond this boss, see the tier list for general attacker rankings, or the raid counter tool to plug in any boss interactively.

FAQ

What is Shadow Tyranitar weak to in-game?

Shadow Tyranitar is weak to: Fighting (2.56×), Water (1.60×), Grass (1.60×), Ground (1.60×), Bug (1.60×). Stack attackers from these types for fastest time-to-win.

Can Shadow Tyranitar be soloed?

Shadow Tyranitar sits in the tier-3 raid range. Solo-able by a well-prepared trainer with level-40+ top counters; otherwise two players is more than enough.

What are the best Shadow Tyranitar counters?

The top six counters change with the meta, but anything S or A+ tier in a Rock / Dark-effective attacker type wins. As of the current tier list, the top six are listed on this page sorted by tier × type-effectiveness multiplier.

Is Shadow Tyranitar shiny available?

Shiny availability rotates per raid release. Check the live raid calendar on /raids for the current shiny flag on Shadow Tyranitar; the universal raid shiny rate is roughly 1 in 20 when available.

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03 · GUIDE

How to pick raid counters in-game

Raid efficiency comes from one number — damage-per-second multiplied by survivability. Both depend on type matchup, moveset, and stat product (CP × HP). This tool ranks every candidate in your meta against the boss, surfaces the top six, and explains why a counter scores high so you can decide which one to power up next.

The PoGO damage multipliers

Super-effective: 1.6×. Doubly super-effective: 2.56×. Resisted: 0.625×. Doubly resisted: 0.39×. Weather-boost: another 1.2×. Stack these and a doubly-SE weather-boosted attacker hits for ~3× a neutral attacker. That gap is why typing dominates raw IV.

From counter to squad

Pick the top six by score, confirm each has the right charged-move unlock, and verify level (40+ ideal; level 50 for Master League carry-overs). Build a backup squad of three more in the same type for re-entries — most T5 raids take two squads minimum, plus the revive cycle. The in-app screen pulls these from your real collection so you see exactly which six to bring.

Related tools

For type-by-type effectiveness reference, see the type chart. For ranking mons you should target outside of raids, the tier list shows the meta attackers by type. For Rocket-specific counter plans, the Team GO Rocket page covers grunt phrases plus Giovanni / Cliff / Arlo / Sierra slots.

FAQ

How are raid counters ranked in this tool?

Each candidate gets a composite score: meta-tier (S / A+ / A …) × type effectiveness against the boss × movepool quality. A Shadow Mamoswine with Powder Snow + Avalanche scores higher against a Dragon boss than a regular Garchomp with sub-optimal moves. The S / A+ / A bucket comes from cross-referenced community tier lists (Pokebattler, GamePress, TheSilphRoad).

What's the difference between 1.6× and 2.56× damage?

Pokémon GO uses 1.6× for single super-effective and 1.6 × 1.6 = 2.56× for doubly super-effective (when both of the target's types are weak to your attack). Resisted is 0.625×, doubly resisted 0.39×. Doubly super-effective counters are nearly always the right pick for time-to-win.

How many counters do I need to solo a tier 5 raid?

Standard rule: six top-tier counters at level 35+ with matching movesets, plus a backup squad of three more in the same tier. Weather boost extends the soft cap. For mega bosses (T6) and Primal raids, you need ~9 high-IV counters or a coordinated 2-3 player team. Use the in-app raid-counter screen to pull your actual collection rather than a generic list.

Why do my hundos still take longer than the timer suggests?

Tier and movepool matter more than IVs. A 14-attack with the recommended fast + charged move pair (Shadow Bonus / Mega-boost) outperforms a hundo with sub-optimal moves. Build the recommended moveset on each top counter before stocking up on hundos.

Does weather change which counters work?

Yes — boosted-type attacks get a 1.2× damage multiplier AND the attacker is treated as 5 levels higher (CP up ~10 %, HP up ~5 %). Cloudy + a Fighting attacker against a Normal boss is the textbook example. The counter ranking shifts accordingly. Check the in-game weather forecast before locking in your squad.

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