Fighting-type weakness
Fighting-type defenders take ×1.6 from Flying, Psychic, Fairy — those are the moves you bring when a Fighting raid boss or Fighting-type gym defender is in front of you. Below is the full chart of what hits Fighting hard, what resists Fighting, the inverse (where Fighting attacks shine and where they fall flat), dual-type matchups for the most common Fighting-pair defenders in the game, and the top 5 attackers per super-effective type pulled from the live tier list.
Single-type Fighting defenders take ×1.6 from any move of the listed weak-to types. Dual-type Fighting defenders stack multiplicatively — a second weakness from their partner type can push the multiplier all the way to ×2.56. Resisted attacks deal only ×0.625, and doubly resisted attacks (a stack of two ×0.625) drop damage to roughly ×0.39 — never bring those into a Fighting fight.
Use Fighting attackers when the boss in front of you is one of the listed types. Stack STAB (×1.2) on top by picking a Fighting-type mons that knows a Fighting fast and Fighting charged move. The combined multiplier is ×1.92 before weather.
Avoid Fighting attackers when the defender is one of the listed types. Resisted damage cuts your DPS by 37.5%; doubly-resisted damage cuts it by 61%. In raids this is the difference between a 3-account clear and a relobby.
Most Fighting-type bosses in the game are dual-type. Combined effectiveness multiplies through both types, so a Fighting/X defender may be ×2.56 weak to a single attacker type, or fully neutral if the partner type cancels the Fighting weakness. Pick the attacker type that maxes the multiplier.
| Dual-type | Examples | Top weakness | Mult |
|---|---|---|---|
| Fighting / Fire | Blaziken, Infernape, Emboar | Water | ×1.60 |
| Fighting / Psychic | Medicham, Gallade | Flying | ×1.60 |
| Fighting / Steel | Lucario, Cobalion | Fire | ×1.60 |
| Fighting / Dark | Scrafty, Pangoro | Fairy | ×2.56 |
| Fighting / Grass | Breloom, Virizion | Flying | ×2.56 |
| Fighting / Ghost | Marshadow | Flying | ×1.60 |
| Fighting / Flying | Hawlucha | Electric | ×1.60 |
Leagues: Great / Ultra / Master.
Medicham, Lucario, Conkeldurr, Mega Lucario — anti-Normal / Rock / Steel / Dark / Ice.
Knowing the Fighting weakness chart matters as much in PvP as in raids — a Fighting lead into one of the listed weak-to types loses the matchup before shields even come into play. Always check the dual-typing of the opposing lead: a single Fighting mons is harder to counter than a Fighting/Y where Y stacks a second weakness.
›What is Fighting-type weak to in the game?
Fighting-type defenders take ×1.6 damage from Flying, Psychic, Fairy attacks. Bring an attacker of one of those types to break a Fighting raid boss or gym defender fastest.
›What resists Fighting-type attacks?
Fighting attacks are resisted by Poison, Flying, Psychic, Bug, Fairy (×0.625 damage), and doubly resisted by Ghost (×0.39 damage). Avoid sending Fighting attackers into those defenders.
›What is super-effective against Fighting?
Fighting attacks deal ×1.6 to Normal, Ice, Rock, Dark, Steel. Use Fighting attackers to clear those defenders quickly in raids.
›Which Fighting-type mons are best in PvP?
Medicham, Lucario, Conkeldurr, Mega Lucario — anti-Normal / Rock / Steel / Dark / Ice. League fit: Great / Ultra / Master.
›How do dual-type Fighting defenders compute damage?
The matrix is multiplicative. If a Fighting/Y dual-type has two weaknesses to the attacking type (one from Fighting, one from Y), the multiplier stacks to ×2.56 — the maximum without STAB / weather.
The complete attacker-vs-defender chart for every type pairing in the game.
Top S-tier and A-tier attackers grouped by attacker type — full picker for Fighting bosses.
Pick an actual current raid boss and get counter recommendations scored by tier × type effectiveness.