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Hundo Hunter
W · WEAKNESS · GROUND

Ground-type weakness

Ground-type defenders take ×1.6 from Water, Grass, Ice — those are the moves you bring when a Ground raid boss or Ground-type gym defender is in front of you. Below is the full chart of what hits Ground hard, what resists Ground, the inverse (where Ground attacks shine and where they fall flat), dual-type matchups for the most common Ground-pair defenders in the game, and the top 5 attackers per super-effective type pulled from the live tier list.

Ground defender — weak to
Water ×1.6Grass ×1.6Ice ×1.6
Ground defender — resists
Poison ×0.625Rock ×0.625

Single-type Ground defenders take ×1.6 from any move of the listed weak-to types. Dual-type Ground defenders stack multiplicatively — a second weakness from their partner type can push the multiplier all the way to ×2.56. Resisted attacks deal only ×0.625, and doubly resisted attacks (a stack of two ×0.625) drop damage to roughly ×0.39 — never bring those into a Ground fight.

Ground attacks — super-effective against

Use Ground attackers when the boss in front of you is one of the listed types. Stack STAB (×1.2) on top by picking a Ground-type mons that knows a Ground fast and Ground charged move. The combined multiplier is ×1.92 before weather.

Ground attacks — resisted by
Grass ×0.625Bug ×0.625Flying ×0.39

Avoid Ground attackers when the defender is one of the listed types. Resisted damage cuts your DPS by 37.5%; doubly-resisted damage cuts it by 61%. In raids this is the difference between a 3-account clear and a relobby.

Common dual-type Ground matchups

Most Ground-type bosses in the game are dual-type. Combined effectiveness multiplies through both types, so a Ground/X defender may be ×2.56 weak to a single attacker type, or fully neutral if the partner type cancels the Ground weakness. Pick the attacker type that maxes the multiplier.

Dual-typeExamplesTop weaknessMult
Ground / WaterSwampert, Whiscash, GastrodonGrass×2.56
Ground / RockRhyperior, GolemWater×2.56
Ground / SteelExcadrillFire×1.60
Ground / FlyingGliscor, LandorusIce×2.56
Ground / DragonGarchomp, ZygardeIce×2.56
Ground / FireCamerupt, GroudonWater×2.56
Ground / ElectricStunfiskWater×1.60
Ground / GhostGolurkWater×1.60
Top Ground counters by attacker type
Ground in PvP — league relevance

Leagues: Master, raid attacker meta.

Garchomp, Mega Garchomp, Groudon, Excadrill — Earthquake / Earth Power tops raid DPS.

Knowing the Ground weakness chart matters as much in PvP as in raids — a Ground lead into one of the listed weak-to types loses the matchup before shields even come into play. Always check the dual-typing of the opposing lead: a single Ground mons is harder to counter than a Ground/Y where Y stacks a second weakness.

FAQ
What is Ground-type weak to in the game?

Ground-type defenders take ×1.6 damage from Water, Grass, Ice attacks. Bring an attacker of one of those types to break a Ground raid boss or gym defender fastest.

What resists Ground-type attacks?

Ground attacks are resisted by Grass, Bug (×0.625 damage), and doubly resisted by Flying (×0.39 damage). Avoid sending Ground attackers into those defenders.

What is super-effective against Ground?

Ground attacks deal ×1.6 to Fire, Electric, Poison, Rock, Steel. Use Ground attackers to clear those defenders quickly in raids.

Which Ground-type mons are best in PvP?

Garchomp, Mega Garchomp, Groudon, Excadrill — Earthquake / Earth Power tops raid DPS. League fit: Master, raid attacker meta.

How do dual-type Ground defenders compute damage?

The matrix is multiplicative. If a Ground/Y dual-type has two weaknesses to the attacking type (one from Ground, one from Y), the multiplier stacks to ×2.56 — the maximum without STAB / weather.

Full 18-type matrix

The complete attacker-vs-defender chart for every type pairing in the game.

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Ground counters by type

Top S-tier and A-tier attackers grouped by attacker type — full picker for Ground bosses.

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Per-boss raid picker

Pick an actual current raid boss and get counter recommendations scored by tier × type effectiveness.

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