Dynamax Toxtricity
Electric/Poison 5-tier. Weak to Ground (1.6×) and Psychic.
Effect: Sets Electric Terrain, preventing sleep and boosting Electric moves for 4 turns.
No usable counters in this category — the boss resists almost every available attacker type.
No usable counters in this category — the boss resists almost every available attacker type.
No usable counters in this category — the boss resists almost every available attacker type.
The optimal subgroup runs 2 attackers + 1 defender + 1 healer. Defenders filtered to picks that resist Electric/Poison-type damage; healers ranked by raw HP pool. Full team-building guide →
Soaks boss hits + generates Max-meter energy. Pair with a 0.5s fast move.
Every catalogued defender is weak to Electric or Poison — bring a generic high-HP wall like Blissey and stack Max Guard.
Casts Max Spirit during the Max Phase. Heals as a % of teammates' max HP.
- #1BlisseyNormal
The #1 healer in Max Battles. Maxes out at 496 base stamina (the highest in the game) — Max Spirit casts can full-heal a team from near-faint in 2-3 uses. Easy to find via raid-day rotations and chains from Happiny Egg hatches.
FAST Pound
- #2WailordWater
Second-best healer behind Blissey — 347 base stamina. Water typing makes it a passable defender against Fire / Ground bosses too, doubling its utility on those teams.
FAST Water Gun
- #3SnorlaxNormal
High HP (330 base) + universally available — most trainers have Snorlax candy stockpiled. Works as both a healer and a Normal-type damage soak.
FAST Lick
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